如何創造出優秀的手機遊戲美術

作者:Antti Kananen

在Koukoi Games我們擁有一個充滿才能的美術團隊。至少我們是這麼想的,並且我們的遊戲《崩潰季節》在赫爾辛基舉辦的White Nights Mobile上的 Indie Game Cup頒獎典禮中獲得了“最佳美術”獎也證實了我們這一想法是對的。

所以到底怎樣才稱得上優秀(或最佳)美術?我們認爲主要是能夠脫穎而出,但基於這些美術內容的周邊事物,這一答案也會不同,所以對於“最佳美術”的定義將隨着當前趨勢的改變而改變。讓我們着眼於來自不同頒獎典禮的其它“最佳美術”遊戲獲得者,你就會發現它們往往都擁有最獨特的美術內容。

在棕色的“現實主義”中,充滿活力且卡通化的遊戲總是特別突出。這並不全部因爲顏色。角色和世界設計佔據了另一半原因,並且它們都是相互聯繫的。就像《崩潰季節》本身便是一款非常卡通化的遊戲,帶有明亮顏色和卡通化且低多邊形的角色。

不管你選擇怎樣的多邊形數,在確定了美術風格後你最好能夠一直堅持它並保持不變。《崩潰季節》簡單低多邊形風格可能還需要一段時間去適應。從一開始他們就尋找了一些可遊戲角色作爲森林裏的動物,但如何在保持內容簡單的同時創造出具有辨識度的生物呢?《崩潰季節》的美術團隊給出的答案便是將創造帶有世界級外觀和感覺的設計牢記於心。一開始角色可能會缺少人情味。它們是低多邊形的但卻缺少“性格”。這時候便可以開始對其進行風格化並誇大3D模型中的一些特定功能從而讓它們變得更具卡通性並擁有更多“態度”。同樣地,每個動物的動畫設計也是特別的,即能夠反映他們性格。

LowPolyWorld(from gamasutra)

LowPolyWorld(from gamasutra)

最終從很多方面看來低多邊形非常適合我們,因爲它讓我們能夠使用像8×8或16×16這樣較小的紋理規格。低多邊形是如今一種很常見的風格,它能夠最大化圖像美術師的能力。但我們常說的“保持簡單”卻並非總是一個好建議。低多邊形是當前的一大趨勢,因此許多遊戲都選擇了這種方式,並最終導致市場上出現了許多外觀相似的遊戲。而《崩潰季節》在3D模型的定義和個性上選擇了中間立場,即最終讓這款遊戲能夠脫穎而出並贏得了最佳美術的大獎。

Desert_charactersV3(from gamasutra)

Desert_charactersV3(from gamasutra)

讓我們總結本文所提到的一些技巧:

選擇一種吸引人的美術風格

你的美術不需要過於華麗,你只要將其做好便可

擁有較高的目標,即努力創造出使用較低預算但卻能夠達到世界級外觀和感覺的遊戲

想想如何才能更有效率且始終堅持行程表的安排

不要害怕在中途拋棄你所辛苦創造的內容

本文爲遊戲邦/gamerboom.com編譯,拒絕任何不保留版權的轉發,如需轉載請聯繫:遊戲邦

How To Win The Award For Best Art For Your Mobile Game

by Antti Kananen

We here at Koukoi Games have a talented art team. At least that’s what we’ve always thought and now that our game Crashing Season won “Best Art” at the Indie Game Cup award ceremony at the White Nights Mobile conference in Helsinki, this belief has been validated.

So what goes into good (or Best) art? We think it’s about standing out, but stand-out art depends on what art it is surrounded by, so what qualifies as “Best Art” changes with the current trends. Looking at the winners of other “Best Art” winners from different awards, it is indeed the most unique art that usually wins.

In the era of brown tinted “realism”, the vibrant & cartoony games tend to be the ones that stand out. It’s not all about colour though. Character and world design are the other half, and one is almost always dependent on the other. Crashing Season itself is a very cartoony game, with bright colours and cartoony, low poly character models.

No matter what your poly count is, the trick after choosing your art style is to stick with it and stay consistent. The simple low poly style of Crashing Season took a while to get right. The playable characters were chosen to be forest animals from the beginning, but how to make such recognisable creatures look good while keeping things simple? The Crashing Season art team’s answer was a desire to make the design with a world class look and feel in mind. The characters were quite impersonal to begin with. They were low poly but they lacked “character” so to speak. This is when it was decided to stylize and exaggerate certain features of the 3D models to make them more cartoony and have more “attitude”. Also, the animations of the animals were designed to be unique for each animal, and also to reflect their characteristics.

The low poly style ended up working in our favour in more ways than one, since it made possible to use very small texture sizes such as 8×8, 16×16 etc. Low poly is quite a common tactic nowadays to maximize the graphic artists’ capacities. The old adage, “keep it simple stupid” is however not always the best advice. Low poly is sort of trendy at the moment and thus many games go as low poly as possible which ends up in a lot of similar looking games. Crashing Season chose a middle ground in the definition and personality of the 3D models, which resulted in the game standing out and even winning the aforementioned award for Best Art.

So, to recap some of the tips in this article:

Pick an art style that stands out

Your art doesn’t have to be always flashy, just do it well

Aim high, having a world class look and feel in your game can be achieved even with a lower budget

Think what can be left out for being more productive and staying on schedule

Don’t be afraid to “kill your darlings” in the process

To find out more how we are finalizing Crashing Season, stay tuned for more updates and remember to play the game when it comes out for iOS and Android devices globally! The game is currently available for Android devices only in Can & Aus.(source:Gamasutra