每日觀察:關注Riot Games被收購和Kojima Productions12.17

1,據venturebeat的消息稱騰訊收購了Riot Games持有的剩餘股份,100%控股了Riot Games。

Riot Games旗下游戲League of Legends是當今MOBA遊戲的領頭羊。

Riot Games由Brandon Beck和Marc Merrill創建於2006。

League of Legends(from venturebeat.com)

League of Legends(from venturebeat.com)

2,據venturebeat的消息稱移動遊戲端midcore正在從成爲各種類型遊戲研發商角力的趨勢戰場。從 AAA到cusual都在適配現在移動端的整體差異體驗模式。

mid core(from venturebeat.com)

mid core(from venturebeat.com)

3,據venturebeat的消息稱Hideo Kojima離開Konami之後,其新工作室Kojima Productions正式和Sony結盟開發獨佔遊戲。

Kojima Productions(from venturebeat.com)

Kojima Productions(from venturebeat.com)

4,據game zebo的消息稱Scott Cawthon針對A Five Nights at Freddy’s系列遊戲的延伸書將在下週推出。(本文由遊戲邦編譯,轉載請註明來源,或諮詢微信zhengjintiao)

 

A Five Nights at Freddy(from gamezebo.com)

A Five Nights at Freddy(from gamezebo.com)

1,Riot Games, the maker of the enormously popular League of Legends multiplayer online arena battler (MOBA), is now 100 percent-owned by China’s Tencent.

Los Angeles-based Riot Games made the announcement somewhat casually as part of a post about changes coming to Riot’s compensation structure. It made no mention of the cost of the transaction, as Tencent probably laid out a lot of money to acquire the remaining equity in Riot Games. League of Legends is often referred to by players and observers as the “biggest game in the world.” That’s because it regularly has millions of people playing it at any one time, but it’s also because the free-to-play PC hit makes approximately $1 billion annually from in-app purchases. That contributes to a MOBA market that generates more than $200 million in revenue every month, according to intelligence firm SuperData Research.

Riot Games was founded by Brandon Beck and Marc Merrill in 2006. They launched League of Legends in 2009 as something of a spiritual successor to the popular Warcraft 3 mod Defense of the Ancients. LoL, as fans commonly refer to it, became a huge hit. The game is one of the most-played PC online games of all time. Tencent bought a majority stake in Riot Games in 2011 for a reported $231 million. That gave the Chinese company an estimated 70 percent ownership of Riot.

The 9-year-old company is also well known for spending a great deal on its employees and taking its culture seriously. Riot has thousands of employees, and employee-review website Glassdoor called it one of the best places to work in the U.S., which is notable considering it is the only game developer on the list.

In its post, Riot said that it was shifting to a new structure to “recognize and reward Rioters’ contributions — and that first involves a big change to our existing equity program. As part of this effort, our majority investor, Tencent, recently purchased the remaining equity of Riot Games. This allows us to move away from a Riot equity program towards a cash-based incentive program that allows Rioters to share in Riot’s success.”(source:venturebeat.com

2, was recently reminded of a game industry marketing buzz word that I haven’t heard in a long time: midcore.

Well, OK. I have to admit that the concept of midcore is a bit more relevant than being an empty hype statement tacked onto press releases. It’s not necessarily the modern equivalent of blast processing. Midcore is a descriptor for those players that occupy the space between the hardcore gamer getting down in a super-involved game like the online strategy game League of Legends and their counterparts playing Candy Crush Saga while waiting in line at the grocery store.

And that’s the demographic that Snowprint Studios, a new gaming startup, is attempting to lay claim to. The Stockholm based studio is filling its development role slots with a ton of talent with experience working in some high-profile outfits, such as DICE (Battlefield series), Rovio (Angry Birds), and Zynga (Farmville). Cofounder Alexander Ekvall helped start the operation after a stint as director of product at King (Candy Crush Saga).(source:venturebeat.com

3,What do you do when you’re the prettiest girl at the ball and the slob that brought you treats you like crap? You hook up with a nicer date.

And in this analogy, the better date is Sony.

Just hours after Hideo Kojima’s painfully drawn out break up with Konami became official, Kojima launched his own production studio, Kojima Productions, and hooked up with Sony. And according to the PlayStation company, the first project out of Kojima Productions will be a Sony exclusive.

The match everyone knew was likely going to (or was hoping would) happen, was officially announced by Sony’s global CEO, Andrew House, via a YouTube video. On a comfortable-looking white couch, House waxes in perfect Japanese about his pleasure to introduce Kojima, who then solidifies that the two companies are indeed working together. They then seal the deal with an epic handshake, followed by a thank you.(source:venturebeat.com

4,Hey, you. You, wearing the Five Nights at Freddy’s hoodie! You were up all night marathoning Scott Cawthon’s games, weren’t you? Well, it’s time to step away from the games. Read a book, for God’s sake.

A book about Five Nights at Freddy’s.

Scott’s joyful bit of literature, titled Five Nights at Freddy’s: The Silver Eyes, is coming to Kindle on December 22.

Despite its imminent release date, we really don’t know a lot about the book at this point. Is it a work of fiction? An autobiography? A “How I infiltrated your nightmares with the aid of some janky animatronics” tell-all from Scott?(source:gamezebo.com