從用戶體驗角度談《漫畫英雄VS卡普空:無限》的遊戲設計

原文作者:Mike Fahey 譯者:Megan Shieh

這款多人格鬥遊戲與以往一樣激烈、混亂,每場戰鬥都既好玩又壯觀,因此無論獲勝的是哪一方,雙方都會覺得這場戰沒有白打。

我在《漫畫英雄VS卡普空:無限》的劇情和街機模式中,通過反覆對戰其他玩家來測試自己的技能。最終我將從最強30的陣容中挑選出一對優劣互補的戰士,通過任務模式來挑戰他們,從而真正徹底地瞭解他們。但目前我會根據自己的喜好來挑選戰士,然後看看他們是如何對付真人的。

Marvel vs. Capcom 3: Fate of Two Worlds

動作組合

只要你熟悉了按鈕的佈局,盲目地加入戰鬥其實也沒那麼糟糕。遊戲手柄上的四個按鈕是用來出腳和出拳的,包括輕拳、輕腳、重拳、重腳。 除此之外,每個角色都可以實現一個基本的連擊組合——輕拳+輕腳+重拳+重腳。做完這些動作之後,你還可以出一個下蹲重腳,這樣你的對手就會飛到空中去啦;然後你需要乘勝追擊,繼續戰鬥。一旦你掌握了這一點,就可以開始組合不同的自定義動作了,也許還可以在使用連擊的時候換人攻擊。如果你是那種不怎麼會用組合動作的玩家, 那麼《漫畫英雄VS卡普空:無限》對你來說會是很好的起點。

輔助攻擊

如果你是那種不願意學習的玩家,那麼你可以在設置中根據自己的要求啓用或者禁用一系列的輔助攻擊。啓用自動連擊功能以後,重複按下輕拳按鈕可以把它變成一個基本動作組合,而自動跳躍則確保你的角色會跟着敵人跳到空中。毫不費力的超級動作組合使得複雜的必殺技變得更加容易使用。這些輔助攻擊可以幫助新手更快上手,就算不能贏,至少也能呈現一場精彩的表演。如果你想要正規地學習這個遊戲的玩法,最好的方法就是把輔助攻擊的功能關掉。

我選擇了春麗(Chun-Li)和神奇隊長(Captain Marvel),因爲我喜歡這兩個角色;後來我發現在回合開始的時候,神奇隊長能夠輕易地躲開冥王(Jedah)的攻擊炮彈,但是剛開始的時候我不知道這個功能,所以就傻傻的站在那裏捱打。

雖然最終輸掉了這場比賽,但是我表現得很好;如果我對角色的動作組合更加熟悉的話,可能就會佔上風。

在線模式

《漫畫英雄vs卡普空:無限》裏有四種強大的在線模式,排位、休閒、新手聯賽,以及觀衆模式之線上大廳。前兩種模式顧名思義,我就不多做解釋了。新手聯賽是一個最低級別的特殊區域,初學者們在裏面爭奪進入大聯盟的資格。在這裏,你可以動用所有的力量去攻擊其他玩家,不需要考慮到像策略或防守這樣的事情。

與此同時,大廳裏的玩家們聚在一起輪番打鬥,互相觀摩。我個人最喜歡在大廳裏閒逛。

無限寶石

《漫畫英雄vs卡普空:無限》裏我唯一不確定的一點是無限寶石。一共有六顆寶石,這些寶石會賦予玩家特殊的能力,能夠幫助他們扭轉戰局。它們到底是有用的工具,還是煩惱的來源? 我已經記不清有多少次差點就贏了,然後有一個玩家用靈魂寶石發起一場無限風暴,讓一個倒下的小隊成員滿血復活,並捲土重來。真煩人。

此外,假設你正在進行一場戰役,然後對手開始用雷神一遍一遍地把你耍得一敗塗地。我認爲這個時候就應該開始死命地用時間寶石,不管三七二十一地躲避攻擊,反敗爲勝!

我建議大家在開打之前一定要先搞清楚各種寶石的作用,因爲它們是決定輸贏的關鍵性因素。

總結:無論你是新手還是高手,《漫畫英雄vs卡普空:無限》的遊戲體驗都不會讓你失望。

本文由遊戲邦編譯,轉載請註明來源,或諮詢微信zhengjintiao

The story side of Marvel Vs. Capcom Infinite stumbles in trying to achieve a semblance of order amidst the clashing of discordant fictional worlds, but the multiplayer action is just as intense and chaotic as it’s ever been, with spectacular battles that are enjoyable no matter which side comes out on top.

While I played through Marvel Vs. Capcom Infinite’s story and arcade modes multiple times leading up to Tuesday’s release, I’ve only just begun testing my skills against other players.

Eventually I will pick a pair of fighters from the 30-strong launch roster that complement each other’s strengths and weaknesses, take them both through their challenges in Mission Mode and really get to know them inside and out. But for now I’m just picking characters I like and seeing how they handle against real people.

Going into battle blind isn’t so bad, as long as you’ve got the hang of the button layout. The four face buttons on the controller are kicks and punches, with heavy and light versions of both. Every character can perform a basic combo by stringing them together in the right order—light punch, light kick, heavy punch, heavy kick. Drop a crouching heavy punch to the end of that and your opponent’s in the air, ready to be pursued and pummeled, keeping the combo going. Once you’ve mastered that, start weaving different special moves in, maybe swap out your characters in mid-combo, spice things up. If you’re the kind of player who has trouble stringing combos together in fighting games, Marvel Vs. Capcom Infinite is a good place to start.

And if you’re the kind of player who’d rather not bother learning, there are a series of assists that can be enabled or disabled. Auto-combo, which I keep forgetting to turn off, turns repeated presses of the light punch button into a basic combo, while auto-jump makes sure your character follows a launched enemy into the air. The easy hyper combo option makes pulling off otherwise complicated super moves into a squeeze of a shoulder button. These assists can make the most novice of novices put on a good show at the very least.

If you want to learn the game properly, turn the assists off, something I failed to do in one of my earliest online matches, seen below. I picked Chun-Li and Captain Marvel because I like the characters, not because I knew Captain Marvel could easily slide under Jedah’s projectile attack at the beginning of the round. I did not, hence the standing, blocking and looking puzzled.
I lost the match above, but I put on a good show. I blocked, I used my advance guards techniques. I exhibited patience. Had I been a little more familiar with my characters’ movesets, I might have prevailed.

Then I accidentally hit rematch and went full-on button-mashing monster.

I feel like I accomplished more in the first match, but damn if the second wasn’t a lot of fun as well.

There are four online modes in Marvel Vs. Capcom Infinite: Ranked, Casual, the Beginners League and Lobby. The first two are self-explanatory, and an endless source of entertainment via both colorful losses and skin-of-your-teeth wins. The Beginners League is a special area for the lowest ranks to compete for graduation into the big leagues. It’s a good place to flail against other players with all of your might, with no regards to things like strategy or defense. We’re learning together, you guys.

Meanwhile, in the lobbies, players group together and take turns fighting and watching each other fight. I like to hang out in the lobbies most of all.

The only aspect of Marvel Vs. Capcom Infinite I’m still not sure about are the Infinity Stones, six gems that grant players special abilities capable of turning the tide of battle. Are they useful tools, or sources of abject annoyance? I’ve lost count of how many times I’ve nearly won a match only to have a player using the Soul Stone initiate an Infinity Storm, resurrecting a downed team member and staging a massive comeback. So annoying.

On the other hand, say you’re in a match with a player who instantly begins juggling you all to hell with Thor, and then tries to set you up for it over and over again. To me it seems like a good moment to start spamming the ever-loving-hell out of the Time Stone, rapidly dodging back and forth across the screen with no rhyme nor reason, snatching victory from the jaws of defeat.
Is that too much power? Since the match above I’ve been actively avoiding choosing the Time Stone in order to avoid temptation. We’ll have to see how it all plays out as the competition settles.

One win, two losses (at least two that I’ve posted video of here), and three very entertaining matches. I’ll never be the best at Marvel Vs. Capcom Infinite, but I’m having the best time not getting there. (Source:kotaku.com  )