COLOPL曾推出過大受歡迎的遊戲White Cat Project。
1Frogmind’s 2013 mobile hit Badland was downloaded more than 30 million times. And today, the Finnish company is launching Badland 2 on iOS as a bigger and badder action-adventure experience.
The new side-scrolling game builds on the original gameplay by making use of Apple’s 3D Touch feature and allowing players to maneuver in all directions. It has the same haunting yet beautiful art style and more variety of characters. And, at $5, it’s also a rare premium game in a land of free-to-play mobile games.
The original game won Apple’s iPad Game of the Year. Badland was the creation of just two developers, Johannes Vuorinen and Juhana Myllys. It’s a side-scrolling action-adventure game where you play a little black, sponge-like creature. You move through a mysterious forest where something has gone wrong. As the cute character, you bounce around and solve physics-based puzzles. And you try to unravel a mystery.
“Some have said that the first Badland reinvented the one touch auto runner genre. Badland 2 is our attempt to reinvent the first Badland”, said Myllys, cofounder and lead artist/designer of Helsinki-based Frogmind, in a statement. “We wanted Badland 2 to be worthy of the word ‘sequel’. It’s not the old Badland just with new content. It is a whole new world to explore.”（source：venturebeat.com）
2，COLOPL, the Tokyo-based mobile games developer behind immensely successful games such as White Cat Project, has announced a $50 million fund for VR developers worldwide.
Co-ordinated by venture arm Colopl Next, the fund will be used to invest in both VR software and hardware, including development tools, distribution platforms, and input devices.
COLOPL has previously shown its interest in virtual reality with Kuma’s Festival Marksman and Shironeko VR Project for the Oculus Rift, both of which are based on the powerful White Cat Project IP.
Furthermore, “several dozen” developers are said to currently be working specifically on VR games within COLOPL.
2015 has also seen the opening of COLOPL NI in California, the official US arm of the company, alongside the launch of Colopl Rune Story – a localised version of White Cat Project for the west.
As for 2016, it appears that the firm is gearing up for a big VR push.
For more information on the COLOPL VR Fund, visit the official website.（source：pocketgamer.biz ）
3，Rocket League has been one of 2015′s breakout hits, and a new Wall Street Journal report offers a little perspective on just how big a hit the auto-racing-meets-soccer game has been for developer Psyonix.
Since its July 7 debut on PC and PlayStation 4, Rocket League has brought in almost $50 million in revenues, with more than 8 million registered players. Those are pretty impressive totals considering Psyonix spent less than 2 million developing the game as a follow-up to 2008′s commercially middling Supersonic Acrobatic Rocket-Powered Battle-Cars.
Psyonix head Dave Hagewood chalked up the previous game’s performance as “a problem of awareness.” While Battle-Cars was well-liked by many of those who played it (it has an 8.7 average user score on Metacritic), it didn’t have a marketing budget and was a downloadable title released during the ramp up of a busy holiday sales season in a market that was still very much focused on retail games.
To prevent the same fate from befalling Rocket League, Psyonix partnered with Sony to debut Rocket League as a free game in its PlayStation Plus subscription service. Hagewood couldn’t disclose exact numbers, but said several million copies were downloaded as part of the promotion. On top of that, the developer worked with streamers on YouTube and Twitch to get buzz building around the game.（source：gamesindustry.biz ）
4，In case it wasn’t already obvious from his contract with Sony to produce a PlayStation 4 exclusive, we should expect a “big game” from the newly independent Hideo Kojima and his studio Kojima Productions.
“… My role in this world is to keep on making big games for as long as I can. That is the mission I’ve been given in life,” Kojima told the New Yorker in a new interview.
The article also reveals that the new Kojima Productions has no office and four staffers, which include longtime collaborators Kenichiro Imaizumi, who has served as producer on the Metal Gear Solid titles for many years, and Yoji Shinkawa, who’s responsible for the series’ iconic art direction.
As for Konami, which has moved away from triple-A console games to chase mobile success — which is apparently what lead to the schism between Kojima and his longtime employer, he offered this rebuke: “If you’re only focused on the profits immediately in front of you, the times will leave you behind. It becomes impossible to catch up again.”（source：gamasutra.com ）