有趣的探索:每個遊戲開發者應該避免用的6種老掉牙設定

本文原作者:Ben Sim 譯者ciel chen

在遊戲產業裏,一些由經典遊戲機制衍生的遊戲元素越來越具有創新性和創造力了。儘管我們今天所看到的遊戲機制發展,但我們在今天的現代遊戲中仍然能看到這些經典電子遊戲的影子。這些經典曾經一度是有效的遊戲機制,然而如今這樣的遊戲元素會讓遊戲在質量和意義上大打折扣。這裏有一個簡短的電子遊戲用爛了的玩法,玩家應該儘可能避免以下游戲機制:

升級

在RPG遊戲裏一級的時候通常是打一些超弱的小怪升級。隨着你等級越來越高,敵人會變得越來越血厚難打。一旦你達到最高等級(通常來說是100級)你就要開始面對一大羣強大的敵人和BOSS了。

這種遊戲機制實在是太普遍了。如果你想爲玩家提供多一點可能,你也許可以一種比較微妙的方式來提高怪的等級,就像在《上古卷軸5》中那樣——在該遊戲中,敵人等級是不顯示的,這讓玩家很難確定打敗該敵人的難度。另外,遊戲世界中每個區域都有其特定的敵人難度,這讓新手玩家會去避開一些聚集了高級怪的區域,而高級玩家則在這些區域裏大展拳腳。

The-Last-of-Us(from gearnuke.com)

The-Last-of-Us(from gearnuke.com)

血條復原

在很多2D橫屏RPG遊戲中,玩家可以通過吞藥水或者吃麪包顯著地回覆自己的生命——只要等一小會兒玩家就能看到角色已經完全滿血治癒了。雖然這裏的遊戲機制本身沒什麼問題,但如果你想讓自己的遊戲更原創,還是做一些變動的好。比如說,在《Riviera: The Promised Land(利維拉:約束之地)》中,如果人物被打敗會在最大血量上減少來作爲懲罰。

打不壞的東西

無論是賽車遊戲還是開放世界型遊戲,大部分電子遊戲都有一些破壞不了的場景和物件。比如在《俠盜獵車手》中,桌子和窗戶不會因爲刀劍或者任何近戰武器的穿透和破碎。無論你用什麼武器揮砍,這種物品都能承受,就算你沒完沒了地用機槍掃射都不會變化。

這本來也不是什麼大事,但是如果你要開發一個現實還原度高的開放型世界遊戲,還是不要採用這種設計的好。如今我們擁有了更好地遊戲引擎,開發者是時候更多地關注遊戲細節好讓遊戲更讓玩家有沉浸感。

角色衣服永遠是同一套

雖然衣服在遊戲中是次要元素,甚至被忽略,但是如果你想讓你的遊戲儘可能地真實化,讓角色換衣服是非常重要的。在一些遊戲中,你會看到在或寒冷或熱到爆炸的天氣條件下穿着同一件破破爛爛的衣服,讓人哭笑不得。許多開發人員使用這個遊戲機制的原因是因爲他們希望角色在克服了重重阻礙要拯救世界的時候穿的是最漂亮的衣服(這裏通常是默認的一套)。

後啓示錄風格的背景設定

在這種背景的設定下,你通常會看到比如殭屍的變異人、穿着皮衣騎車的人、荒涼的廢墟、破敗的建築、變異的野生生物、一羣會偷你東西的強盜。由於環境惡劣,玩家農場要給角色找食物,主要是通過狩獵、耕種或者採集果腹生存。如果你想讓這樣的遊戲出彩,那你要確保你在這部分做得足夠有創意。

比如說,你在創作一個核戰後背景遊戲的時候,隨着極地冰蓋融化,添加冰河時代的背景會是一個令人驚喜的轉折,這能引發遊戲世界中所有生物羣落的多米諾效應。這不僅讓遊戲更有創意,也爲玩家帶來了更多挑戰。

失憶症

這是電子遊戲用爛的一招。遊戲流程就是隨着玩家探索角色過去並克服一系列困難。然而用這種陳腔濫調的路數來敘述遊戲故事其實蠻令人感到羞恥的;另外一種玩家會遇到的場景就是——玩家會遇到一些角色,來幫助主角恢復記憶。所以當你在思考遊戲敘述方式,有一些想法的時候,要避免用這個主題。花點時間想出一個更好地,更不一樣的故事來吸引玩家。

儘管這種主題被遊戲濫用,一些玩家對電子遊戲的這些陳腔濫調並沒有什麼意見。只要遊戲有趣又吸引人,他們不會介意遊戲機制有多普通。但是我們作爲遊戲開發者,不要把這個當做藉口得過且過,要知道,創新和原創的遊戲理念才能讓你的遊戲脫穎而出。

本文由遊戲邦編譯,轉載請註明來源,或諮詢微信zhengjintiao

As the gaming industry evolves, game elements that stemmed from classic game mechanics become more innovative and creative. Despite the development in gaming mechanics that we’ve seen today, there are still video game tropes that find their way into modern day games. These stereotypes were once effective game mechanics, now they’re just elements that can cause a drop in the quality and meaning of games. Here is a short list of video game clichés that developers should avoid using if possible.
Leveling

When playing RPGs, at level 1, you often fight slimes or furry creatures that are easy to beat. As you progress further to higher levels, the enemies become tougher and beefier. Once you reach the highest level, which is usually level 100, you start facing hordes of powerful enemies and bosses.

This game mechanic is already far too common. If you want to offer more challenges to the players, you can perhaps scale the enemy level in a subtle way like in Elder Scrolls V: Skyrim. In this game, enemy levels are not displayed, which makes it challenging for players to determine the difficulty of the enemy. Also, each area in the game world has a specific range of enemy difficulty associated with it. This forces new players to avoid areas with tougher enemies while high-level players waltz through those areas.

Food/Potions

In many RPG games and 2D side-scrollers, gulping down a bottle of potion or eating a loaf of bread can significantly recover the character’s health. Just wait a short while after and you will see your character fully healed from its wounds. Although there’s nothing wrong with this game mechanic, it is best to put some twist if you want your game to be original. For instance, in Riviera: The Promised Land, a character that is KO-ed in battle will get a penalty to its max HP.

Indestructible objects

Whether it is a racing game or an open world one, most video games host environments and objects that are indestructible. For instance, in Grand Theft Auto games, desks and windows won’t budge from fatal blows of a sword or any melee weapons. No matter what kind of weaponry you wield, such objects could withstand anything even an endless barrage of bullets from machine guns.

This game design element is not that much of a big deal unless you are making a realistic open world game. With the gaming engines that we have today, it’s about time that developers pay attention to every bit of detail in a game to make them as immersive as possible

One outfit rule

Although clothing is a minor element in games and is often overlooked, it is important to enable the character to change wardrobes if you want your game to be realistic as possible. In some games, it’s funny to see the characters wearing revealing outfits while being just fine in frigid or extremely hot weather condition. The reason why many developers use this mechanic is that they want the character to don the best outfit possible (which often happens to be the default outfit) when overcoming obstacles or saving the world.

Post-apocalyptic setting

In this kind of setting, you would often see mutated people like zombies, people wearing leather outfits while riding their bikes, a desolate wasteland, run-down buildings, mutant wildlife, and a group of bandits that will steal all your belongings. Due to the unforgiving environment, players often need to secure food for the character(s) to survive either by hunting, farming or gathering. If you want to make this kind of game stand out, make sure you put more creative elements into it.

For instance, when you’re a creating a post-nuclear war setting adding an ice age would be a fascinating twist as polar caps melt, which triggers a domino effect in all the biomes in the game world. This not only makes the game original but also challenges the player more.

Amnesia

This is one of the most overused video game tropes. The game progresses as the player digs up the character’s past while overcoming obstacles along the way. While being an overused tool in games, it is also a shamefully basic way to present the game’s story. Another expected scenario where players will encounter is characters helping the main character discover his or her past. When you are thinking of a narrative and are running out of ideas, avoid using this theme. Take time to think of a better and unique story that will hook players.

Despite being overused, some players don’t have issues with video game clichés. They wouldn’t mind the commonplace gaming mechanics as long as the gameplay is fun and engaging. But as a game developer, don’t let this make you complacent. Do know that innovative and original game ideas will always make a game stand out more.(source:gamasutra.com