開發者解讀Angry Birds Evolution的開發創意設計

本文原作者:Craig Chapple 譯者ciel chen

在2017五月發行了《Battle Bay》以後,Rovio又重新啓用了它的旗艦IP,並將其帶向了一個全新的方向上Angry Birds Evolution

在新遊戲中,你不再是把憤怒的小鳥彈射到由壞豬、豬建造的脆弱堡壘上,儘管你仍舊是在同一個場景裏以回合制的形式將基本上是彈珠樣子的憤怒小鳥彈出去。

小鳥們看上去也不一樣了,現在看上去厲害了——因爲遊戲的目標之一是收集、訓練和進化它們來進行戰鬥。

這款遊戲跟Rovio和Tag Game合作發行與2016年四月的《Angry Birds Action》在某些方面有相似之處,並且和Mixi的暢銷熱作《怪物彈珠》也有相似之處。

angry birds evolution(from pocketgamer.biz)

angry birds evolution(from pocketgamer.biz)

《憤怒的小鳥:進化》的產品領隊Miika Tams解釋道,這主要是受到類似於《彈弓勇士》這樣的東方RPG遊戲的新興遊戲風格與設計啓發而製作的。

Tams說:“總的來說,我們想要把街機遊戲機制與深刻的故事情節、大量的角色和gacha的機制相結合。這樣遊戲中的每樣事物就都有了意義和背景。

想法的萌生

2014年1月,我們今天所看到的《憤怒的小鳥:進化》的第一個想法被寫成了文字;遊戲概念和原型的形成實在2014年3月開始的,這意味着它已經經歷了長達3年多的不同發展期。Tams說這是一段“漫長而有趣的旅程”,他對這款遊戲最後能實現全球發行感到興奮不已。
儘管這個新的Rovio工作室重心在於實時運營,但從很多方面來說,這個團隊的工作纔剛開始。

一個Rovio發佈的新聞稿中有一個有趣的細節也說明了該公司的另外一個重點發展領域:RPG——這從《憤怒的小鳥2》、《Battle Bay》以及現在的《憤怒的小鳥:進化》中都可以看得出來。

在歐美遊戲工作室的遊戲開發中,RPG機制已經成爲了一個常見現象,並且它還是日本、中國和韓國等東方國家遊戲的主要遊戲支柱。

Tam解釋說:“RPG提供了非常豐富的遊戲機制,它能用於故事敘述並且賦予遊戲世界一種真實感。”

“這也適用於《憤怒的小鳥:宇宙》——它的RPG元素爲RPG粉絲玩家提供了一個絕佳瞭解宇宙的機會。我們想要通過《憤怒的小鳥:進化》接觸一些更年長的用戶——20-40歲的男性,而使用RPG元素就是一個非常好的方式。”

設計的演進

儘管西方遊戲在設計上深受西方遊戲工作室的影響,然而從東方風格一下子跳到西方風格還是比較困難的。

Tams說,Rovio的一個主要目標就是讓東方RPG元素儘可能地讓更多西方休閒型玩家接觸到。

“東方RPG類型的遊戲機制在亞洲已經迭代了很長一段時間了,我們想去學習這種迭代流程並發展我們對機制的隨機選擇。”

“我們相信,我們在《憤怒的小鳥》這個品牌上採用新的形式,加上更多大人的幽默,大量的角色以及經過無數揣摩測試的玩法,它一定能在西方世界的亞洲風格RPG遊戲中成爲贏家。”

“還有這款遊戲不僅僅只是遊戲機制的變化,還有人物、故事、美術等等這些所有的遊戲體驗在支撐着這個遊戲。”

吸睛的畫面效果

事實上,RPG設計也影響了遊戲的3D圖形。

Tams說,是《憤怒的小鳥電影版》的藝術風格給了他們靈感——3D讓他們有了很好的機會可以開發製作出遊戲所需要的角色、新的世界以及手遊現在所能提供的圖像質量。

他指出:“簡單地說,對於做一個RPG遊戲,我們除了3D看不到別的更好的選擇。”

爲了達成這些期望,Rovio並不是單獨靠自己開發了《憤怒的小鳥:進化》,他們還聯合了位於慕尼黑的團隊——Chimera Entertainment工作室。

這已經不是Chimera工作室和Rovio第一次合作了,他們還一起在2014年開發過另外一部憤怒的小鳥RPG遊戲——《憤怒的小鳥:史詩》

Chimera工作室在RPG遊戲開發上的經驗,再加上它做過比如《Deep Silver Fishlabs Sacred Legends》的3D手遊的開發,這讓它成爲了Rovio的理想合作對象。

“他們的3D技術是我們之所以想和他們合作的關鍵因素。”Tam解釋道。

“總而言之,我們分享這個工作項目,並致力於給予每一個爲這個遊戲工作的人創作的自由。我們Rovio是擁有品牌和遊戲理念的發行商,Chimera工作室是我們的合作發展夥伴。”

本文由遊戲邦編譯,轉載請註明來源,或諮詢微信zhengjintiao

Rovio has just launched its second game of the year in the form of Angry Birds Evolution.

Following up on May 2017’s Battle Bay, Rovio is back to its flagship IP and is taking it in a new direction.

You’ll no longer be catapulting the angry birds into flimsy fortresses built by bad piggies, though you’ll still be slinging your angry birds around a small arena in turn-based battle as they brawl it out almost pinball-style in the ring.

The birds also look different, tougher, with one of the game’s goal to collect, train and evolve them for battle.

It’s similar in some ways to Rovio and Tag Games’ Angry Birds Action, launched in April 2016, and to Mixi’s smash hit title Monster Strike.

As Angry Birds Evolution Product Lead Miika Tams explains, the main inspiration for this new gameplay style and the game’s design has been Eastern RPG titles such as Slingshot Braves.

“In general, we wanted to combine arcade gaming mechanics with very deep storytelling, incredible amount of characters and the gacha mechanic,” says Tams.

“As an example, everything in the game has a meaning and a backstory.”

Incubating an idea

The first idea for what would eventually become Angry Birds Evolution was written all the way back in January 2014. Concepting and prototyping on the game then began in March 2014, meaning it’s been in various stages of development for over three years.

Tams says it’s been a “long and interesting ride”, but is excited for the game to finally reach global launch.

Though in this new Rovio that focuses on live operations, in many ways the work has only just begun for the team.

RPGs provide extremely rich gaming mechanics that can be used for storytelling and make the gaming world feel aliveMIIKA TAMS

An interesting detail in Rovio’s press release for the game also states another key focus area for the company: RPG. Elements of this genre can be seen in both Angry Birds 2, Battle Bay and now in Angry Birds Evolution.

RPG mechanics are becoming a regular occurrence in games development by Western studios, and are already a stalwart in Eastern countries like Japan, China and South Korea.

“RPGs provide extremely rich gaming mechanics that can be used for storytelling and make the gaming world feel alive,” explains Tams.

“This applies also for the Angry Birds universe; RPGs provide a great opportunity to introduce the universe for the players who are fans of RPG games. With Angry Birds Evolution, we want to reach to a bit older audience, males 20 to 40 years old, and RPGs are a great way to do so.”

Evolving design

While Eastern games have heavily influenced design by Western studios, it’s still often been difficult for games to make the jump from East to West.

Tams says one of Rovio’s main goals is to make the Eastern RPG as accessible as possible for more casual Western audiences.

“Eastern RPG-type mechanics have been iterated in Asia for a long time,” he says. “We wanted to learn from that iterative process and developed our casual take of the mechanics.

“We believe the new take on the Angry Birds brand combined with more adult humour, amazing amount of characters and polished gameplay could be the winner in the Western world of the Asian-style RPG games.

Simply, for an RPG we did not see any other option but the 3D.MIIKA TAMS

“Also, it is not only about the mechanics, but how the overall gaming experience is supporting the game – characters, story, art, etc.”

Eye-catching visuals

In fact, the RPG design has also influenced the title’s striking 3D graphics.

Taking some inspiration from the art style of The Angry Birds Movie, Tams says 3D creates great opportunities to develop the game’s cast of characters, new worlds and the quality of graphics mobile games can now provide.

“Simply, for an RPG we did not see any other option but the 3D,” he states.

To support those ambitions, Rovio didn’t develop Angry Birds Evolution alone, it tapped the team at Munich-based studio Chimera Entertainment.

It’s not the first time Chimera has worked with Rovio, it developed another Angry Birds RPG released in 2014: Angry Birds Epic.

Its experience in RPG development, combined with its work on 3D mobile titles like Deep Silver Fishlabs’ Sacred Legends, made it an ideal partner for Rovio.

“Their 3D skills have been one of the key factors why we absolutely wanted to work with them,” explains Tams.

“In general, we share the work and aim to have a lot of creative freedom for everybody who is working at the game. Rovio is the publisher and owns the brand and the game idea, and Chimera is our development partner.”(source:pocketgamer.biz