開發者談9個問題挑戰你的遊戲新創意

本文原作者:Ionut Vaduva 譯者遊戲邦ciel chen

“製造人們想要的東西比讓人們喜歡上你製造的東西要容易。”——Des Traynor

這張圖描述了任何成功的商業或產品所需要素。對我們來說,這裏指的是遊戲。

我們可以很有把握地說,每個人都想成功,都想讓自己的產品賺錢。然而你會覺得獨立遊戲開發者大多隻要得到玩家羣體的認同和表揚就滿足了,其實他們還是需要資金才能跟人們分享更多他們的創作並進一步維持他們酷炫的產品的。

New Game Idea(from gamasutra.com)

New Game Idea(from gamasutra.com)

在之前的文章“如何挑出你完美的遊戲創意”中,我們很開心地分享瞭如何探索創意以及如何轉化想法成爲現實。下一步自然是對我們想法思路提出挑戰,該挑戰應該覆蓋上圖列出的有關我們遊戲的三個方面的要素:

實施可行性

盈利可行性

玩家需求度

這裏有9個你在提出自己遊戲創意時應該問自己的實際問題(這對我們很有效果!):

它簡潔嗎?

遊戲的開頭是否簡潔,由非常少的選項開始的?

接下來,應該引進遊戲的更復雜內容是什麼?

它有銷路嗎?

這個遊戲是給誰玩的?你所針對的玩家受衆羣是哪些?

該類遊戲有多受歡迎?

該類型/種類遊戲有粉絲羣體嗎?

這是個可以在Twitch或者Youtube上看到的遊戲嗎?

你有一個原創的祕訣嗎?

你的想法裏有什麼是之前從來沒人涉足過的東西,或者從來沒人像你這樣做過的東西嗎?

遊戲裏有什麼意想不到的元素/故事嗎?

遊戲會讓人難忘嗎?(玩家是否會在意遊戲中發生的事件?角色的情感是否動人?)

有什麼吸引人的點嗎?(比如說:遊戲難度、角色扮演、高分、探索、玩家定製化、社交關係)

遊戲會有系列作嗎?能不能構建一個遊戲品牌?

是否有社交驅動力

這個遊戲會讓人們願意去做口頭宣傳嗎?

能在這裏建立任何人際關係嗎?能有所競爭嗎?

能跟朋友一起玩嗎?

遊戲好玩嗎?

你能得到即時的滿足感嗎?

遊戲能長時間地保持趣味性嗎?

遊戲有挑戰性嗎?

遊戲有挑戰性的技巧有哪些?或者說遊戲是怎麼讓你投入其中的?

它能讓你提升掌握應對新的境況與挑戰的能力嗎?

還是那個問題,它能讓每個人都玩得來嗎?

我們能留住玩家嗎?

遊戲有什麼可以讓玩家每天都有理由回來玩的內容嗎?它能讓玩家產生遊戲習慣嗎?

遊戲的“主要”部分需要玩家多久完成?還有遊戲中那些“額外”部分的完成對玩家來說多重要?

它能賺到錢嗎?

你能想象得到這款遊戲可以上游戲熱門榜嗎?

你能找到一個經過驗證可用的、適合這款遊戲的盈利模式嗎?

它能做得出來嗎?

團隊對做這個遊戲有激情嗎?

你有做成這款遊戲的技術和資源嗎?

你估計需要多久能做出遊戲的初次發行?

選擇一個創意是需要技巧的,因爲從來沒有一個創意是有百分百把握能行得通的。在你真正開始操作之前你永遠不會知道那些事是可以確定的。

開始迭代就是了,並且別怕開發早期對創意的扼殺——你可以重新回到思想的畫板上任意發揮,直到找到你可以相信堅持的東西再從頭來過。

本文由遊戲邦編譯,轉載請註明來源,或諮詢微信zhengjintiao

The picture above describes any successful business or product. In our case, it’s a game.

We take as self-evident that anyone wants to be successful and get revenues from their products. While you may think that indie game developers are mostly fed by community praise and recognition, they still need money to share their creation to people and to sustain further cool products.

In an earlier article, How to Choose Your Perfect Game Idea, we were happy to share how to explore creativity and convert ideas into reality. The next natural step was to challenge our ideas and cover all three important aspects above, with our game:

Feasibility

Viability

Desirability

Here are 9 practical questions you should ask yourself when presenting your game idea (it worked for us!):

I. Is it simple?

Is the game simple at the beginning, starting with very few options?

What are the next, more complex, entities that should be introduced later on in the game?

II. Does it have a market?

Who is this game for? What players are you targeting?

How popular is this genre?

Are there any fan communities for this genre/type of game?

Is it a game people would watch on Twitch or Youtube?

III. Do you have an original secret sauce?

Is there something in your idea that hasn’t been done before, or that no one has done it like that?

Does it have an unexpected element/story?

Is it memorable? (Will users care about what’s happening in the game? Are the characters emotionally attachable?)

Are there any hooks? (e.g. beating the game, role-playing, high score, discovery, customization, relationships)

Could it have a sequel? How about building a brand?

IV. Is it social-driven?

Is it something people would want to spread the word for?

Can you build any relationships; can you compete?

Can you play together with a friend?

V. Is the gameplay fun?

Do you get instant satisfaction?

Will it stay fun in time?

VI. Is it challenging?

What skills does it challenge or how does it put your mind to work?

Does it have grow abilities and the possibility to gain mastery of new situations and challenges?

Still, is it accessible to everyone?

VII. Can we keep the players on board?

Does it have something that will keep the player coming back to play every day? Can it create habits?

How long does it take to finish the “main” part of the game and how much does it matter to the player to complete the “extra” part?

VIII. Can it make money?

Would you imagine this game in the top grossing charts?

Can you identify a proven monetization framework that can fit the game?

IX. Can it be done?

Is it something the team is excited to make?

Do you have the skills and resources to make this game?

How long, do you estimate, it will take to have a first release?

Choosing an idea is tricky because there is never 100% certainty that an idea is going to work. You’ll never know many things for sure until you actually start doing it.(source:gamasutra.com