如何選擇真正合適的遊戲理念

作者:Daniel Doan

作爲一名遊戲開發者便意味着你彌天需要投入許多工作時間於各種理念中,並因此缺少睡眠時間。對於所有的這些理念,我們通常沒有足夠時間去執行全部內容,並且你也清楚只有當你的理念被髮布時它纔有可能幫你賺到錢。所以你必須找到能夠進一步發展的理念。那些紙上談兵的理念只會浪費時間與金錢。

idea(from nipic)

idea(from nipic)

什麼是理念?大多數理念都是一些抽象概念,即你在喝杯咖啡休息的時候想出來的內容。但一旦你深入去考慮這些內容,它們有可能什麼都不是。擁有理念是好事,但太多理念可能導致你不再確定哪個理念纔是好的。而選擇一個錯誤的理念將創造一些糟糕的結果。

最佳理念應該是那些能夠輕鬆執行的內容。即你能夠快速創建一個原型並開始一個全新項目或將其整合到現有的項目中。特別是一些新穎的理念,雖然你會覺得這些理念很酷,但是它卻會帶給你的項目更多壓力,因爲你需要花更多時間去執行這些理念並需要面對更大風險。並且基於這種全新理念,你將不清楚自己的目標市場是否會喜歡它。只有你足夠幸運,你的理念可能纔會變成大勢。

往往你最不喜歡的理念都會是最適合的理念,因爲它們通常都不是很有創造性。適合的理念是關於一種權衡。你可以記下自己選擇的前5大設計理念並各自寫下它們的利弊。根據每個項目的範圍,你需要考慮完成遊戲需要投入的資源或者你是否擁有完成整個項目所需要的東西。

或許一些理念可能聽起來很棒,但是它們可能並不能變成真正可遊戲的內容,所以你應該確保自己擁有完成決定開始執行的項目所需要的全部資源。你必須牢記那些複雜或新穎的理念比那些沒什麼風險的理念更難執行。最後你必須牢記,一個你能夠完成的簡單項目總是比那些聚集了所有浮誇理念的項目更有價值,因爲一些野心勃勃的遊戲理念通常都不會是最佳理念。

本文爲遊戲邦/gamerboom.com編譯,拒絕任何不保留版權的轉發,如需轉載請聯繫:遊戲邦

GameDev Protips: How To Choose The Right Game Idea

by Daniel Doan

Being a game developer means long days, even longer weeks, little sleep, and being inundated with ideas on a daily basis. With all of these ideas and so little time on our hands it can be hard to articulate all of these ideas, let alone implement them More-so, you know that your ideas will bring in money only once they’re released. The trick is finding which ideas to develop further. Your best ideas on paper can be too time consuming, expensive or creatively draining to produce.

What are ideas? Most ideas are abstract concepts, something you come up with during your coffee breaks. But as soon as they’re in your head, they’re gone. It is good to have ideas, but too many of them can make you feel unsure which one are good. And choosing the wrong idea could have dire consequences.

Your best idea is something that can be easily executed. In this case you should be able to quickly build a prototype and either start a new project or integrate it into an existing one. Particularly novel ideas, while cool, will put more stress on the project as a whole because you are doing something that will take more time and entail greater risk. Also, with such a new idea, you won’t know how your target market will like it. Maybe they will love it and if you get lucky, your idea may become a trend.

The right idea could easily be your least favorite idea because it feels less expansive or imaginative. The right idea is about trade-offs. If you need to, take a list of your top five design ideas and write off the pros and cons of each. Depending on the scope of each project, consider the resources it will take to complete the game and whether or not you have what is needed to follow the project through to completion.

Actionable Takeaways: While some ideas might sound good, they can be impossible to actually turn into playable games, so make sure that you have the resources necessary to finish any projects you decide to start. Keep in mind that very complicated or novel ideas will be harder to make than games with a less adventurous premise. Lastly, remember that a simple project that you can complete is worth far more than any combination of grandiose ideas, so the most ambitious game idea is often not the best.(source:gamasutra)