每日觀察:關注Unity超過百萬開發者使用數據9.22

1,據venturebeat的消息稱今年8月份已經有超過100萬的開發者使用Unity進行遊戲創作,去年同期開發者數量大概在60萬左右。

按照8月份的數據,使用Unity開發的遊戲超過174000款,下載次數超過12億次。

unity-hr(from venturebeat.com)

unity-hr(from venturebeat.com)

2,據games industry的消息稱Mass Effect劇情作者Drew Karpyshyn重返Bioware。

Drew Karpyshyn在2010年加盟Bioware,但在2012年初離開。

Drew Karpyshyn(from gamesindustry.biz)

Drew Karpyshyn(from gamesindustry.biz)

3,據games industry的消息稱今年的Tokyo Games Show已經基本是移動遊戲的天下,而去年就有文章宣稱移動遊戲正在主宰Tokyo Games Show。(本文由遊戲邦編譯,轉載請註明來源,或諮詢微信zhengjintiao)

Tokyo Games Show(from gamesindustry.biz)

Tokyo Games Show(from gamesindustry.biz)

1,A million people used the Unity game engine to develop new games in the month of August, up from 600,000 a year ago.

Unity chief executive John Riccitiello cited that number as evidence of the popularity of the game development tool during his keynote talk at the Unite event today in Boston. Riccitiello said that number of current developers is equivalent to 125 Electronic Arts in terms of people working on Unity games.

“I’ll bet you didn’t know there were that many people working in the industry,” Riccitiello said.

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More than 174,000 games were built on Unity in August, and such games were downloaded more than 1.2 billion times. Riccitiello said that Unity’s games are played on more than 1.1 billion handsets.

“Democratization is the founding idea of the company,” he said. “We put power in the hands of developers. The key idea we want to see is more people creating content than ever before. Game production is a fundamentally hard thing to do. Getting those games to work on multiple platforms is a very hard thing to do.”

“As hard as it is to build a game, it’s harder to have that game monetized and hard to have that game discovered,” Riccitiello said.

He said Unity would help developers with those tasks. Riccitiello said it had been 180 days since Unity 5 was launched on March 5 at the Game Developers Conference. Since that time, Unity has been updated twice, and another update is coming in December.(source:venturebeat.com

2,Drew Karpyshyn, the lead writer on the Mass Effect series, has returned to Bioware after a three year hiatus.

Karpyshyn first joined the company in 2010, and played a pivotal writing role on Knights of the Old Republic and Jade Empire before starting Mass Effect. He moved to the company’s Austin office to work on Star Wars: The Old Republic following the completion of Mass Effect 2, but he left Bioware altogether in February 2012 to work on personal projects.

Specifically a trilogy of novels called “Chaos Born,” the last of which has just been published. While Karpyshyn will continue to produce his fiction, the end of the Chaos Born trilogy has created some room in his schedule.

“Working at BioWare was a challenging but very rewarding job, and it’s good to be back as part of the team,” he wrote on his personal blog. “I suspect a lot of folks are going to wonder if this means BioWare is about to announce a new project tied to my return. The short answer: no.

“I originally came to the Austin studio many years ago to work on SWTOR and – at least for now – that’s what I’m focusing on again.”(source:gamesindustry.biz

3,Tokyo Games Show is bigger than ever, but a conservative showing from publishers and the absence of Microsoft leaves it feeling a little hollow

This year’s Tokyo Games Show is the largest that the event has been for many years. The main show floor has been extended into a third of Makuhari Messe’s huge hall spaces, occupied in previous years by food concessions and merchandise stalls, which have now been shoved off into a separate area entirely. Now sprawled out over three full halls, with a fourth given over largely to a public event stage, the scale of TGS this year feels like a statement of intent; the international relevance of the show may be in decline, but as a consumer show for local audiences, it’s in rude health, as the weekend’s attendance figures will no doubt confirm (as long as the unseasonably miserable weather doesn’t lead everyone to stay home and play video games instead).

Yet for all the sale of TGS 2015, it feels oddly empty. Perhaps it’s the slightly peculiar decisions in booth placement, which mean that rather than having publishing giants with enormous, world-class games facing each other across the broad isles, they’re scattered out in a sea of smaller booths. Only the central hall, where Sony’s huge stand lines up next to Sega’s bombastic display and Cygames’ frankly jaw-dropping GranBlue Fantasy booth (complete with damned near life-sized airship), still has that sense of seeing the giants of gaming go head to head. This is almost certainly a decent decision from a crowd control perspective; it’s just a shame to lose a little of the spectacle.(source:gamesindustry.biz