成爲一名獨立開發者的10大步驟

作者:Christian Allen

經常有些非遊戲開發者問我是如何開始致力於一個獨立遊戲項目的。最近在Facebook上,一個朋友公開詢問大家他該如何開始創造自己的遊戲理念。評論中有人提到故事線,設計文件,進程樹等等。

Indie Dev(from bufan)

Indie Dev(from bufan)

所以我將在此列出從頭開始獨立遊戲開發的10個簡單步驟:

1.選擇你能夠負擔得起的最強大的平臺。使用NewEgg去構建它。

2.購買一個狀態穩定的備份驅動器。並將其設置爲自動閃光硬盤驅動器。

3.獲得像Carbonite這樣的雲端備份解決方法。

4.設置一個負責文件管理的谷歌office。

5.使用以下程序:Unreal Engine(免費),Perforce(免費),Paint Shop Pro(70美元),Trello(免費)。並學習它們是如何運行以及有何作用。

6.下載適合你的遊戲的虛擬模板。

7.在Youtube上觀看Unreal Blueprint Scripting和資產輸入的教程。

8.在虛擬資產商店中尋找合適的啓動資產包併購買它。

9.開始創造你的遊戲,先從最基本的玩家互動開始。

10.將你的遊戲發送給一羣玩家朋友並讓他們提供給你反饋。創建原型,整合內容,測試,迭代,再反覆。

很簡單吧。你應該之後再去進行復雜的故事線,進程樹和設計文件等內容。也許你根本都用不上它們。所以開始創造內容吧,不要將你的時間浪費在其它地方。

本文爲遊戲邦/gamerboom.com編譯,拒絕任何不保留版權的轉發,如需轉載請聯繫:遊戲邦

10 Easy Steps to Become an Indie Dev

by Christian Allen

Often, I get asked about starting to work on a indie game project by non game-devs. Recently on Facebook, a friend asked openly how he should get started making his idea for a game. Many of the comments by folks involved storylines, design docs, progression trees, etc. This is BS.

So here are my 10 easy steps to start your path on independant game development from scratch:

1. Get the most powerful rig you can afford. Use NewEgg to build it to save dough.

2. Buy a solid state backup drive. Hook it up and set it up to auto-flash the HDD.

3. Get a cloud backup solution like Carbonite.

4. Set up a Google office account for document management.

5. Get the following programs: Unreal Engine (free), Perforce (free), Paint Shop Pro ($70), Trello (Free). Learn how they work and what they are for.

6. Download the appropriate Unreal Template for your game.

7. Watch tutorials on youtube on Unreal Blueprint Scripting and asset importing.

8. Browse the Unreal Asset store for an appropriate starter asset kit. Buy it.

9. Start building your game, starting with the most basic player interactions.

10. Recruit a group of gamer friends that you can send your game to and provide you feedback. Prototype, integrate, test, iterate, repeat.

Easy. Save your elaborate storylines, progression trees, and design documents for later. You might not even ever need them. Build something. Don’t waste your time not building something.(source:gamasutra)